Adventure Time (a WHQ Report)

Once again Goatmörser, Elrond and I met for a round of Warhammer Quest. We also welcomed a new member of the party: Fledermaus (who never played before) and we did two very fun games that night. This time we tried a different mix of the heroes, having 3 (!) Dwarfs and a Wizard in the party. Luckily our Wizard (played by Elrond) drew both times the healing spell “Healing Hands”, which costs only 2 Mana to cast.

So basically we had three tough dwarven warriors and a Wizard to heal us every round. Unfortunately that doesn’t help a lot, when your party takes a wrong turn, ends up in a dead end and the the only way out is blocked by a cave in. Exactly that happened in our first game, resulting in a few dead heros and a quite some gold coins being lost.

The second game however lasted about 3 hours and was so far the most fun game of Warhammer Quest I ever had. On a side note: playing on Goatmörser’s incredibly gloomy dungeon makes at least half of the whole gaming fun.

Game 1

Through caverns deeeeeeeep... the dwarven adventurers enter the dungeon.

Through caverns deeeeeeeep… the dwarven adventurers enter the dungeon.

This way was the wrong choice, as we would find out later.

This way was the wrong choice, as we would find out later.

 

After a cave in blocked the only way out each hero had to find a way to escape the dungeon.

After a cave in blocked the only way out each hero had to find a way to escape the dungeon.

As I said in the first lines of this post: the first game was a short one. Almost no monsters, a wrong choice and quite some lost gold on the way out (even though one other hero even died…) But now for the second game.

Game 2

The dungeon started off with a lot of small giant rats.

The dungeon started off with a lot of small giant rats.

Having fought off the critters, the heros walked deeper into the dark hallways of the dungeon.

Having fought off the critters, the heros walked deeper into the dark hallways of the dungeon.

Meeting wave after wave of monsters.

Meeting wave after wave of monsters.

The dwarven warriors formed an impenetrable shield to protect their wizard.

The dwarven warriors formed an impenetrable shield to protect their wizard.

After that room a portcullis blocked the way out. So we had a new side-quest: “Find the key to the portcullis”. Which we did, but then something else happened: Minotaurs! Suddenly the intensity of the game was a lot higher.

This situation actually started with some snotlings attacking the heros in the hallway. We learned it the hard way: never laugh at the dice gods.

This situation actually started with some snotlings attacking the heros in the hallway. We learned it the hard way: never laugh at the dice gods.

After we cut through all the snotlings, we could take care of the three (!) minotaurs. Using up every strong spell and item we had.

After we cut through all the snotlings, we could take care of the three (!) minotaurs. Using up every strong spell and item we had.

Luckily we killed all minotaurs without any of the heroes falling.

Luckily we killed all minotaurs without any of the heroes falling.

But as if was not enough, there were Night Goblin archers and a Fimir following the Minotaurs.

But as if was not enough, there were Night Goblin archers and a Fimir following the Minotaurs.

The Fimir was created because Goatmörser loves the Forgeworld model so much and (like all of us) he thought that some old friend from Hero Quest should be brought over to WHQ. You can find more about the Fimir in this post.

We we thought it couldn't get any more intense, we drew another cave in, while still fighting the Fimir...

We we thought it couldn’t get any more intense, we drew another cave in, while still fighting the Fimir…

This hallway was probably one of the bloodiest battle ever fought in any dungeon of the old world: 3 Minotaurs, countless Snotlings, a Fimir and 5 Night Goblin archers. And then a cave in… but the heroes fought on. Killing the already wounded Fimir and reaching the deceptive safety of the next room. Which happened to be the objective room.

And then the last battle started...

And then the last battle started…

The battered hereos had no time to recover from the last fight. Barely escaping the collapsing hallway, the had to face another Minotaur and a big pack of giant rats.

The battered hereos had no time to recover from the last fight. Barely escaping the collapsing hallway, the had to face another Minotaur and a big pack of giant rats.

The monsters were getting support by countless Goblins soon.

The monsters were getting support by countless Goblins and some Skaven soon.

And then the heroes started to die one by one...

And then the heroes started to die one by one…

Facing the endless ranks of the monsters and being the last hero alive, the last remaining Dwarf fled. And lost another half of his gold. But at least my Dwarf survived, waiting for new companions to explore more dungeons of the old world.

We managed to kill the last Minotaur, most Giant Rats and a few Skaven. But in the end we have been overwhelmed by the sheer numbers of monsters. Maybe it would have been different, if we had had time to recover from the hallway of death. But in retrospect, this was the best game of WHQ I ever had: extremely intense, but not at all as frustrating as the first games. (we killed 4 (!) Minotaurs!).

About Broncofish

Broncofish has too many miniatures, but loves Forgeworld far too much. Watch his quest in painting the ever increasing number of little plastic toys.

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Comments ( 2 )
  1. The fun of the never ending hoard of monsters…….I’ve played games where they have been queueing on the next board section to join the fight.

    Always love seeing your boards in action…….but a cardboard cave-in…..tut tut, I expect to see a full 3d one soon. 😉

    Reply
  2. Cool report & pics, thx Bronco/Rudi 🙂
    Even if my Dwarf didn’t make it through I had a lot of fun aswell. Now that I have tested the Dwarf Char. I am painting another Hero right now to field on the next dungeon run.

    @QoL:
    You got me there mate 😀
    I should probably really work on the cave-in, hehe.

    Reply
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