Make some noise for Golgosh

Playing Blood Bowl often means capturing the ball by pure force. Golgosh is very aware of this fact and uses his immense weight to tackle everything in his way to get through the enemy lines. When I converted Golgosh I made sure to give him a forward leaning posture to achieve a tackling look which could even root out a Treeman. ...

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Run Baby run!

The second Ogre for my Blood Bowl team is Gormash. In case Gormash gets the ball he is a relentless steamroller. Unfortunately the end zone is not always where he stops therefore the fans standing behind it have to watch out not getting stomped. I wanted to give this Ogre the forward pose of a runingback. Thus I had redo his legs and arms. He also got a ball and a helmet. ...

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Wobble, wobble…

Here comes the first Ogre for my new Blood Bowl team, the name is Rufus. It’s a little conversion I made using the regular Warhammer Ogres. I just cut off the weapons and gave him two shoulder pads. The upcoming Ogres will be heavier conversions, stay tuned for more! ...

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Third time is a charm

The third terrain piece for my custom-made Deathwatch Overkill board was finished recently. In fact I even completed the building of the fourth aswell but I think I’ll wait with the paint job until I have finished building the rest of the still missing terrain pieces. ...

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Enslavement of a race

Today I would like to introduce my new Kill Team: The Zoats. Not much is known these days about this xenos race. I focused on the part of their lore regarding their supposed enslavement by the Tyranids. The question now is, how the Tyranids would be able to do so. Thus I came up with a whole new-made up unit, the Cephalotrophs. The Cephalotrophs are a small, floating breed of Tyranids who have quite a fragile body which mainly is a gland plus a little tail. While on the hunt their chitin scale is used to protect them but as soon as they find a possible host they try to hug them from behind. Flesh hooks are fired ...

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Something is crawling on my feet

Before the release of the new Blood Bowl game I would like to build an Ogre team. I really like the mix of the big Ogres and the tiny Snotlings. The last straw convincing me was the fact that the Ogres are able to throw the Snotlings if they wish to. The team’s name will be “The proud bumping Bellies” (TPBB) and as a start I finished some Snotlings from the second edition of Blood Bowl. I painted 10 so that I am able to replace casualties immediately. ...

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Ready for Kickoff

The Woodland Poison Leaves Blood Bowl Team featuring the Treeman Rooty is ready for their first match. As there are only the old and rare metal miniatures around for the Wood Elves I had to come up with something else. I bought a box of Dark Eldar Wyches as they seemed to be quite a good alternative. I got rid of their weapons, the spikes and their back packs. After a suitable paint job a team of 9 field players and a Wardancer were created. ...

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Growth of a Treeman

As a start of a Wood Elves Blood Bowl Team I decided to scratch build a Treeman as the whole team ought to be ready quick and not pricey. Therefore I didn’t search for a miniature online and waited for its arrival. I started with a frame made of left overs from plastic sprues. To get that rough bark look I went for a cheap putty instead of green stuff. Just for the later steps such as roots, a mushroom and the face some green stuff was used. After the paint job the “branches” got some turf to get some green on the tree. All in all the miniature’s cost is below two Euros, not counting the paint. ...

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A Hero’s Ascension

To’Reen is an experienced Techmarine of the Salamanders Legion. The scars on his armour tell a tale of his grim battles during the Isstvan Dropsite Massacre. After his retreat he took the lead over a small group of survivors of his Legion. The Techmarine To’Reen is one of three heroes of my “Victory is Vengeance – force”. The model was constructed by huge amounts of bits and lots of plastic- and greenstuff to create a special miniature which took me quite some time to complete. After that I spend another couple of hours on the paintjob, focusing on the details such as battle damage, leaking oil and oxidation effects. ...

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