Lair of the Orc Lord
It had begun on the icy steppes of Kislev, when the ageing seer had cast the bones onto the dying embers of the fire. The call had gone forth across the Old World for Warriors strong and brave to undertake a most terrible quest. The risks were great, but the potential rewards would be unimaginable.
Many famous Warrior bands took up the challenge, and a great throng gathered to hear the prophecy at the appointed time and place. An expectant hush fell over the crowd. The biting wind whistled through the bare, black trees, the only sound save the crackling and spitting of the last few chunks of wood on the fire. After many minutes, the seer threw back her hood and shrieked the words of her prophecy in a cracked and soul-chilling voice.
The prophecy foretold the ascendancy of a great Orc Warboss, and of a coming time of carnage and death. “Nothing is ever certain,” the crone had cackled to the assembled throng of Warriors. “All the bones can tell is what might be. Bring me the head of the Warboss before the passing of 12 moons, and calamity may be avoided.” With that, she bowed her head and was silent.
What’s more classy than Orcs in a Dungeon? Even more green skins I dare to say. That’s why the Lair of the Orc Lord is a very great expansion for an already cool game. The special characters and the freaky stuff the Orcs & Goblins are bringing on to the table are fun to deal with.
I did not only give the metal miniatures and board game tiles of the expansion box a new shape but also all of the monsters of the event cards that came with it.